<?xml version="1.0" encoding="UTF-8"?>
<mods xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.loc.gov/mods/v3" version="3.1" xsi:schemaLocation="http://www.loc.gov/mods/v3 http://www.loc.gov/standards/mods/v3/mods-3-1.xsd">
  <titleInfo>
    <title>Game audio with FMOD and Unity</title>
  </titleInfo>
  <name type="personal">
    <namePart>Robinson, Ciarán</namePart>
    <role>
      <roleTerm authority="marcrelator" type="text">creator</roleTerm>
    </role>
    <role>
      <roleTerm type="text">author.</roleTerm>
    </role>
  </name>
  <typeOfResource>text</typeOfResource>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <dateIssued encoding="marc">2019</dateIssued>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <form authority="marcform">print</form>
    <extent>266 pages ; 25 cm</extent>
  </physicalDescription>
  <tableOfContents>Game engines -- Audio middleware -- Game audio vs TV &amp; film sound -- Getting started with FMOD -- Looping -- 2D vs 3D sound -- Getting started in Unity -- Level building in Unity -- Exploring the game environment -- Integrating FMOD and unity -- Interactive game objects -- Crate sounds -- Putting the S into FPS -- Changing footsteps -- The enemies shoot back -- Parameters -- Parameters 2 -- Bonus chapter parameters 2 -- Signal routing in FMOD -- FMOD effect plugins -- Ambience and transceivers -- Real-time mixing -- Snapshots -- The health system -- Game over man! -- Game music part 1 variation -- Game music part 2 parameter control -- Setting up Unity for music -- Mixing the game sidechains -- Optimising the game -- Building the game.</tableOfContents>
  <note type="statement of responsibility">Ciarán Robinson.</note>
  <note>Includes index.</note>
  <subject authority="lcsh">
    <titleInfo>
      <title>Unity (Electronic resource)</title>
    </titleInfo>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Programming</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Computer sound processing</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video games</topic>
    <topic>Sound effects</topic>
  </subject>
  <classification authority="lcc">QA76.76.C672 R6336 2019</classification>
  <classification authority="ddc" edition="23">794.815 ROB</classification>
  <relatedItem type="otherFormat" displayLabel="Online version:">
    <titleInfo>
      <title>Game audio with FMOD and Unity</title>
    </titleInfo>
    <name>
      <namePart>Robinson, Ciarán, author.</namePart>
    </name>
    <originInfo>
      <publisher>New York, NY : Routledge, 2019</publisher>
    </originInfo>
    <identifier type="local">(DLC) 2018053712</identifier>
  </relatedItem>
  <identifier type="isbn">9781138315969</identifier>
  <identifier type="isbn">9781138315976</identifier>
  <identifier type="isbn" invalid="yes"/>
  <identifier type="lccn">2018053387</identifier>
  <recordInfo>
    <recordContentSource authority="marcorg">DLC</recordContentSource>
    <recordCreationDate encoding="marc">181106</recordCreationDate>
    <recordChangeDate encoding="iso8601">20241220134201.0</recordChangeDate>
    <recordIdentifier source="OSt">20733468</recordIdentifier>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
    </languageOfCataloging>
  </recordInfo>
</mods>
